Our UI UX design Process
We place users in control of the interface and make it comfortable for them to interact with the product
01
Product Definition and Research
We hold interviews with the clients to know about the problem they’re trying to solve, and the proposed product- what it is, who will use it, and why they will use it. We then create an early mockup of the end-product. We conduct in-depth research, sometimes through interviews, and to get hold on the overall product idea.
02
Analysis and Design
We create user personas and user stories so that we refer to these as realistic representation of the target audience. We then work on wireframes, screen-pages as they’re the backbone of any product. This helps us in creating prototypes, an actual interaction experience of the user. If the product is large enough, we work on creating design systems consisting of components, patterns, and styles that help both designers and developers.
03
Testing (Validation)
Validation is an important step in design process as it helps the team in understanding whether the design works with end user or not. We also keep a client demo at this stage to update them about the progress. Feedback regarding the wireframe, screen-pages, important feature pages is collected to make necessary amends.
04
Creating a UI placing users in control
Impressive UIs instill a sense of control in their users. Keeping the end-users in control makes them comfortable; they will learn quickly about the solution and gain a fast sense of mastery. Our team thinks like end-users which helps in creating easy-to-navigate interface. We try to provide visual cues to the user and maintain a high predictability of the interface to make things go smooth for users with different skill levels.
05
Making user interface consistent
Maintaining visual and functional consistency are essential for digital products. As a result, the end user will remember the ‘path’ of navigating through the product. Hence, we don’t reinvest patterns and terminology often. One of the essential things we do is to keep the number of actions required to complete a task to as minimal as possible. We also engineer for errors, use real-world metaphors, and design accessible features.
